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UX and Product Design

UX work spanning research, audits and web design, mostly for early-stage startups finding their footing.

HackHead

HackHead

HackHead


An educational escape room game designed for new employees to learn about cyber security.


Often, there is a lack of awareness regarding the protection of personal or organizational data, that is susceptible to theft or damage from malicious viruses or unethical hackers. These risks include theft of financial data, private company information, and a variety of other types of private information. To effectively protect your data, you need to be aware of some simple principles of cyber security.


An educational escape room game designed for new employees to learn about cyber security.


Often, there is a lack of awareness regarding the protection of personal or organizational data, that is susceptible to theft or damage from malicious viruses or unethical hackers. These risks include theft of financial data, private company information, and a variety of other types of private information. To effectively protect your data, you need to be aware of some simple principles of cyber security.

The Challenge


Hack Head 1337 turns cybersecurity training into an engaging experience through a gamified digital escape room. Perfect for onboarding new employees or refreshing basic network security skills, the game immerses players in the role-play of a rookie hacker working for the infamous ANONYMOUS organization. Their mission? Break into a company called the Alaska's database by solving puzzles and uncovering clues in a realistic office environment. 

This game levels of risks including stolen financial information, private business details, and other sensitive data. Players will face a series of puzzles in the game and search for clues in an environment that simulates a real office scene.

The Story

This project is for a fictional design agency called S.K. Ape, whose CEO envisions an engaging security awareness escape room as part of their onboarding program. The initiative targets all employees, from new hires to old staff, with periodic refreshers to ensure consistent awareness. The CEO emphasizes the importance of cyber security in the office, believing that every team member must be equipped with the knowledge and mindset to protect both physical and digital assets.

The escape room will simulate real-life scenarios and challenges, encouraging critical thinking and decision-making to safeguard sensitive information and address various computer security concerns effectively.

Empathise: identifying  & assessing the best methods for gamification.

Empathise: identifying  & assessing the best methods for gamification.

Empathise: identifying  & assessing the best methods for gamification.

Primary Research:

Finding out the behaviours patterns of people toward cyber security both in the office and in general.

Understand their awareness of cyber security about:​

  • How to identify threats. 

Secondary Research

General knowledge about cyber security

  • Understand the subject topics related to our project

  • Types of Cyber security 

  • Preventions and Precautions  

  • How can we  use gamification for learning interactive and one on one

Define

Define

Define

Who is effected New of the company ​ Current members of the company New hires of the company

What is the problem Limited awareness on cybersecurity Issues with protecting themselves and their data online Difficult ways of learning about cyber security

Where is it worth solving the problem At induction and orientation of new hiring to the team During regular security training sessions and programs

Website by Girisuta 2026

Website by Girisuta 2026

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