UX and Product Design
UX work spanning research, audits and web design, mostly for early-stage startups finding their footing.

The Challenge
Hack Head 1337 turns cybersecurity training into an engaging experience through a gamified digital escape room. Perfect for onboarding new employees or refreshing basic network security skills, the game immerses players in the role-play of a rookie hacker working for the infamous ANONYMOUS organization. Their mission? Break into a company called the Alaska's database by solving puzzles and uncovering clues in a realistic office environment.
This game levels of risks including stolen financial information, private business details, and other sensitive data. Players will face a series of puzzles in the game and search for clues in an environment that simulates a real office scene.
The Story
This project is for a fictional design agency called S.K. Ape, whose CEO envisions an engaging security awareness escape room as part of their onboarding program. The initiative targets all employees, from new hires to old staff, with periodic refreshers to ensure consistent awareness. The CEO emphasizes the importance of cyber security in the office, believing that every team member must be equipped with the knowledge and mindset to protect both physical and digital assets.
The escape room will simulate real-life scenarios and challenges, encouraging critical thinking and decision-making to safeguard sensitive information and address various computer security concerns effectively.
Primary Research:
Finding out the behaviours patterns of people toward cyber security both in the office and in general.
Understand their awareness of cyber security about:
How to identify threats.
Secondary Research
General knowledge about cyber security
Understand the subject topics related to our project
Types of Cyber security
Preventions and Precautions
How can we use gamification for learning interactive and one on one


